Coin945: Changing pace with a little article
'''''KinderVentures''''' is a series of classroom software and multisensory program developed by Optical Data Interactive (aka Optical Data School Media). It contains "four-module, multi-sensory, interdisciplinary kindergarten curriculum for Windows on Science, including videodisc adventures, manipulative kits, Wanderoo Boogie music collection, and three multi-media CD-ROM games using the characters."<ref></ref>
== Wanderoos ==
'''''Wanderoos''''' consists of two titles: The Wanderoos Go to Town (1994) and The Wanderoos Go Exploring (1994). The games were developed by Optical Data Interactive, for 3-8 year olds<ref name=":0" />, and the The Wanderoos CD-ROM's grew out of Kinderventures, a video-disk-based science program designed for kindergarten classes.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> The two titles were Optical Data's first ventures into the consumer market.<ref name=":1"> The Seattle Times|url=https://ift.tt/37GkTed> The series was released onto [[Mixed Mode CD|Mixed Mode]] dual-format CD-rom for Windows and Macintosh computers.<ref name=":2">Liquid error: wrong number of arguments (given 1, expected 2)</ref>
The games see Pocket and Tails, two kangaroos, guide the user through Wanderooville to explore a doctor's office, a grocery store, a museum, a school and an auto shop.<ref name=":1" /> The games covered human biology, the senses, exercise, personal care, people, food and nutrition.<ref name=":1" /> Educational content includes matching games with numbers, shapes, colors, and picture puzzles.<ref name=":1" /> Players have to find 6 Wanderoos and the difficulty increases as they do.<ref></ref> Meanwhile the games contained over 100 full-motion Quicktime video clips and 350 digitized pictures.<ref></ref><ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> Go To Town includes four songs on the CD-ROM.<ref name=":0" /><ref name=":1" />
== Kits ==
Windows on Science created an accompanying kit called Feed Me! Investigating the Need of Living Things, available in English and Spanish.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> Amazing Me: How the Body Works<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> and Maths and Science Are Around<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> are other kit within ''KinderVentures.''
== Critical reception ==
Mac User gave both Wanderoo titles a score of 4 stars out of 5.<ref name=":0" /> Seattle Times deemed Go To Town "One of the nicest programs for the kindergarten", praised the animation voices, sound effects, and screen art as design with "the audience in mind".<ref> The Seattle Times|url=https://ift.tt/37GkTed> THE KIDS' COMPUTING CORNER questioned whether younf players would engage with the educational content while on the seeking Wanderoos.<ref name=":2" /> PC Gamer lamented "Kids can't manipulate the [education] information [delivered by video], so most of the exploration and discovery is centered around the interface itself.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref>
== References ==
== Wanderoos ==
'''''Wanderoos''''' consists of two titles: The Wanderoos Go to Town (1994) and The Wanderoos Go Exploring (1994). The games were developed by Optical Data Interactive, for 3-8 year olds<ref name=":0" />, and the The Wanderoos CD-ROM's grew out of Kinderventures, a video-disk-based science program designed for kindergarten classes.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> The two titles were Optical Data's first ventures into the consumer market.<ref name=":1"> The Seattle Times|url=https://ift.tt/37GkTed> The series was released onto [[Mixed Mode CD|Mixed Mode]] dual-format CD-rom for Windows and Macintosh computers.<ref name=":2">Liquid error: wrong number of arguments (given 1, expected 2)</ref>
The games see Pocket and Tails, two kangaroos, guide the user through Wanderooville to explore a doctor's office, a grocery store, a museum, a school and an auto shop.<ref name=":1" /> The games covered human biology, the senses, exercise, personal care, people, food and nutrition.<ref name=":1" /> Educational content includes matching games with numbers, shapes, colors, and picture puzzles.<ref name=":1" /> Players have to find 6 Wanderoos and the difficulty increases as they do.<ref></ref> Meanwhile the games contained over 100 full-motion Quicktime video clips and 350 digitized pictures.<ref></ref><ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> Go To Town includes four songs on the CD-ROM.<ref name=":0" /><ref name=":1" />
== Kits ==
Windows on Science created an accompanying kit called Feed Me! Investigating the Need of Living Things, available in English and Spanish.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> Amazing Me: How the Body Works<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> and Maths and Science Are Around<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> are other kit within ''KinderVentures.''
== Critical reception ==
Mac User gave both Wanderoo titles a score of 4 stars out of 5.<ref name=":0" /> Seattle Times deemed Go To Town "One of the nicest programs for the kindergarten", praised the animation voices, sound effects, and screen art as design with "the audience in mind".<ref> The Seattle Times|url=https://ift.tt/37GkTed> THE KIDS' COMPUTING CORNER questioned whether younf players would engage with the educational content while on the seeking Wanderoos.<ref name=":2" /> PC Gamer lamented "Kids can't manipulate the [education] information [delivered by video], so most of the exploration and discovery is centered around the interface itself.<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref>
== References ==
from Wikipedia - New pages [en] https://ift.tt/2JbhTfF
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