Saturday, December 21, 2019

Spatial computing

Meyerw: New entry


In 1995 Simon Greenwold defined ''spatial computing''<ref>Liquid error: wrong number of arguments (given 1, expected 2)</ref> as "human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces" More currently, with the advent of consumer [[Virtual Reality]], [[Augmented Reality]] and [[Mixed Reality]], companies such as [[Magic Leap]] use ''spatial computing''<ref></ref> in reference to the practice of using physical actions (head and body movements, gestures, speech) as inputs for interactive digital media systems, and perceived 3D physical space as the canvas for video, audio, and haptic outputs.


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